Compatibility. Non-OMOD version: Start Oblivion Launcher, click Data Files, uncheck the . ini_otherinterior_light to 0set. Oblivion Mod:FCOM. ini_object_type to 1 set MOO. But man does the game become so much fun with it ,from. I would not recommend trying to mash two. The items, Quests, Monsters, NPCs, Different groups of enemies, they are all so cool, but the difficulty is complete BS. Hilarity includes a series of spells to completely turn Cyrodiil on its head. With MOO it is skilled based or you can have it lock bashing, just smash the chest open with a sword or axe. They install to seperate folders for each mod so nothing overwrites, and you can drag the order of mods freely after installing so you can make sure the textures from visual mods are overwriting eachother in the order you'd like. bUseWaterDisplacements=0. It will save you alot of headaches and fix crashes. OOO is compatible with better dungeons and Unique Landscape, but Maskars ? All yes. Aswell that the High level Character have high quality weapons. esp file in the Construction Set. It definitely makes the game more interesting but also more difficult to get it to work perfectly. ini_traps to 0 and set MOO. Browse all chevron_right;That's how dungeons are supposed to be, dark and scary. exe. I know that Maskar's Overhaul turns the level scaling off, however, I assume the OOO's scaling would be still. The only issue with it being its a massive overhaul. DiverseDremoraArmorMMMforOOO (makes it so each rank of Dremora has a different armor color), MOO already does add differently colored armor for dremora, but MMM has 3 additional, stronger Dremora ranks - Ravkyn, Solkyn and Telkyn, so there's. For the record, you can use MOO with OOO. (Stuff that MOO includes that I won't need other mods for)or Even your opinion on other mods or overhauls for oblivion are cool. A few points are placed when starting a game and that's it. This is a potential work in progress that will basically include many optional files for Maskar's Oblivion Overhaul. File size. does opening Maskar's Oblivion Overhaul. Fran's and MMM were neat in their time, but weren't really made with the best practices, especially in MMM's case. Many Oblivion gates will still be hard. Install: -Load AFTER the bashed patch! You can add a rule in LOOT to load after bashed patch so you don't have to move. Contains a few different options to tailor the crabs to your style of game!The Legacy of the Champion. 2. Start Oblivion Launcher, click Data Files, uncheck the . Oblivion Vanilla Like Khajiits: Required: OCO 2 glowing nostrils fix: OCO2 - SE HGEC - Female Orcs Texture fix: required, unless you want neckseams: OCOv2 - Slight Argonian head left eye fix: OCOv2 Wideneck Bodybuilder. Hi ! I come to ask for help regarding this mod for oblivion. But when I came back from a short trip to Skingrad, my house was gone without a…The game will crash if you try to launch it without this. Maskar auto-detects parts of the bashed patch so it goes after. esp". If it isn't automatic, go to options and let the game detect your video card to generate . Also, at least in the case of MOO it has a separate damage factor multiplication which is configurable in its INI, and also has a difficulty setup that is also. Go easy on yourself and the engine!Requires Themed Loading Screens for Dark UI by khalim91. Maskar's Oblivion Overhaul_readme - Free download as Text File (. Set this to 20 instead of the default -1. This guide is designed to be as simple as possible. 1. It has been tested in a load order with ~170 other mods, including several quest mods. 259 and Enginebugfixes and all unofficial bug fixes. Every time i boot up the game I keep getting this message telling me that "Maskar's Oblivion Overhaul must be loaded AFTER Bashed Patch" and I actually made sure that it is loaded beforehand in Wrye Bash, I've even. MOO, normally should be at the end of one's load order. Official Oblivion Patch 1. ini files. Body, Face, and Hair 398 files New files. MOO - Newer, up and coming, modular difficulty settings for OOO like experience and apparently compatible with almost anything, consistently hosted on Nexus MOO and Unlevelled loot. 5 comments. MOO - Potential Immersion Enhancement: MOO usually is added last in the order of mod managers (LOOT preferred by me), my additions must be added after MOO to take conflict override. 2. Hey everyone. Thanks all for reading, and have fun. Very Morrowind-esque IMP. 0. close. Even other overhauls so no worries. If you have any DLC, the assicated BSA files will have "DLC. This mod replaces MOO's wolf meshes with retextures of The Witcher 3's Wolves that were ported by katkat74. Download the main files and "OOO - KotN" and "OOO Misc Files" from the optional files. 042s [nexusmods-55c5c7dbb7-9xrv4] Improved body meshes by RAIAR (Normal, Fighter & GUTS) and MadCat221 (EBE). Extract the files to a temporary location. Also. When i select the oblivion directory in the installer and click next, it simply tells me "Oblivion mod manager must be installed to Oblivions installation directory. There are three of them and they barely lose health, but if they hit me 3 or 4 times I die. So I installed some MODS again and still nothing appears on my data files!!!!NOTE: This mod is most likely OBSOLETE now since Dispensation has updated WAC Integration to remove Black Crows and Seagulls. If i understand correctly, MOO should be last in load order ( after bashed patch ). Make sure HDR is enabled and anti-aliasing is disabled. 2. mods not appearing under data files. I prefer to use the "Skyrim Style Weapons" option in the bashed patch. Both OOO and MOO make a lot of changes to everything. set MOO. Sort by. Now close Mod Organizer and open MOO. news and anything else related to Bethesda's 2006 open world RPG - The Elder Scrolls IV: Oblivion. ini_outdoors_scenerylight to 0set MOO. 181 for TES Oblivion and extract d3d9. I think it's the best option I'm aware of, since it doesn't take up a plugin slot and covers every mod you may have installed. With the end goal of keeping the original experience intact while also improving it's stability for the current year. D2 - You`ll need the "Key to the cemetry" given you during chapter 4. Warriors are the only ones who can see and hear the Melody of Oblivion, a phantom girl hidden away. 3. MOFAM: Even Uriel can't believe his eyes. My staples are Obscuro's Oblivion Overhaul (which is a big mod), KOTN Revelation, Oblivion. ←. esp, or move it by hand using OBMM/Wrye Bash. Close. [deleted] • 7 yr. Ah btw I forgot. 4MB. → Talos guide you, now go re-experience this old gem of a game. Also allows a few Morroblivion creatures to be tamed. This mod attempts to restore as much as possible in a way that blends as seamlessly as possible into the vanilla game -- almost as if it had been there all along. That's what creates the problem with removing nods. 2, but with a few changes: Added an actual table of contents. When you're at the right spot, start hitting the ground with a pickaxe to dig up the treasure. This mod improves the game's melee combat system while maintaining the overall balance and feel of Oblivion combat. It's a a very difficult battle at lower levels. I'm not really someone who likes to put over 100 hours into games, I mainly put about 60. Uninstall. FCOM is heavier and less stable than MOO, because the Oblivion engine has limits. Configurable in the Ini. Add a new category, give it a unique number you can remember and then assign all mods you wish to hide to that category. the spoilers are of 2 versions of my Loadorder, 1 of which works. Bandits should always stay away from these guys, as its their job to clean the scum off the roads. 0 as opposed to OOO's/MOO's 0. So, MOO (Maskar's Oblivion Overhaul) seems to be solidified with the community as one of the best mods out there overhaul wise along side Oscuro's. Unfortunately, this means that you are much more likely to encounter MOO's vanilla based wolves, instead of the beautiful models ported from The Witcher 3. ini_skillgain to 1. Doing it myself ensured my game was good to go all the time. I believe unique landscapes requires a patch for better cities, under the unique landscapes patches page, but ya. Removes all random vanilla combat grunts and taunts by changing gamesettings. Maskar's Oblivion Overhaul is dynamic, adding its content on the fly and is unpredictable for the most part, most similar to the original game experience. (credit: Wilburgur Oblivion series on YouTube)Hi, pretty much as the title says, I've been having this one annoyance with MOO and Bashed Patch when it comes to load order. Here, these MOO inis should make it more-or-less compatible with all of Morroblivion's resources. I was mainly looking for a mod to mitigate or eliminate the level scaling as that was the biggest gripe I had with it years ago. This is most likely my last update to WAC - Integration as I am moving on to. Treasure maps show the locations of hidden chests. I know that Maskar included skill level requirements for higher. You can turn off all OR. As in MOO, the backpacks are essentially feather. 大規模な構成のベースにするのもお勧めだ. Mobs Patch for MOO: Tweaks weapons added by Maskar's mod to have Mobs stats Morrowind Racial Abilities - OCO v2 Patch: Integrates abilities from one with faces from the otherPushTheWinButton does amazing work and the aforementioned guide is a wonderful place to start your Vanilla Enhanced journey. This mod tries to find that perfect balance. don't like a creature that MOO adds? go into the Ini file and. Make sure to load MOO last, after the bashed patch, otherwise things get really weird. ←. I recently reinstalled and modded oblivion a few weeks ago, had a good bit of trouble shooting with a few of the mods on your list. Hello, I am currently modding oblivion out and the two overhaul mods I see recommended over and over is OOO and MOO. IF YOU HAVE NAT. Oblivion has a huge number of mods so you can build your own overhaul if you want. #2. And like many PC players, I enjoy mods. 2. 35) and here (1. Enable mods 10 or so at a time, load the game. By the way, the easiest way to get an answer about perentrefs, well if the actor reference has a parent is to ask Maskar in a PM. I recently had the exact same problem. As soon as it start to be taken apart it will cease to be what it was made to be, that is, something that can stand on it's own. 181 for TES Oblivion and extract d3d9. I moved up almost two levels just on that alone. Each of those pages have a description that tells you how to install them. Page 183 of 1741 - Maskars Oblivion Overhaul - posted in File topics: In response to post #10435254. While you're at it, grab COBL and Item Interchange to allow the item and ingredient levelled lists to cross-pollinate each other. For MOO, each crab got new meshes and textures, with unique shapes and more! No longer is every crab just a slightly different color of another crab, and maybe bigger. esp file. I actually had a brief look at MOO and it looks really good actually and they have also recently updated it too. Then make sure to delete your old bashed patch in MO2 and right click overwrite, then create mod named Bashed patch. I ended up using both, it's working well so far, thank you. Also, at least in the case of MOO it has a separate damage factor multiplication which is configurable in its INI, and also has a difficulty setup that is also configurable in its INI, which are much preferable to be changed (IMO) over the slider (yeah, I hate the slider myself :P) Both OOO and MOO provide content scaling way past the. bUseWaterDisplacements=0. MOO. ini itself, changing settings and preventing other settings from changing at will without you even noticing it. OOO or MMM? I'm well aware that there are at least two other over haul mods (Moo and Fran's) but MOO, to my understanding, doesn't actually do anything that OOO doesn't do better and Fran's mod just seemed a little unpolished to me. FCOM's goal is to make as many mods as possible work together in one game. This is the definitive mod I have been using essentially for The Elder Scrolls IV: Oblivion. Optimize graphics. At the time Mighty Magick was the popular spell mod but that made magic much too powerful. set MOO. This mod adds a small cafe along the Silverfish River just past the ruins of Ondo. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. ( MOO has also scripts ready for MMM NPCs and other mods, however the major difference is that MMM and OOO esm files manually edit the world a lot, and the lists of original oblivion, so we cannot just inject it in the right places, besides, MOO uses many of the MMM assets fro new creatures that come from modder's resources, leading to more. You can purchase the tent materials at a general merchant in evey major vanilla city: Jensine & Thoronir (IC), Seed-Neus (Chorrol), Gundalas & Elsynia (Leyawiin), Gunder (Skingrad), Norbert Lelles (Anvil), Nilawen & Nordinor (Bravil. Back in the day it was basically required to put up either OOO or Francesco's to get rid of bandits with glass armor and make leveling actually enjoyable. An immersive overhaul true to the feel of the original game. TESIV Oblivion released in 2006, when I was but a tadpole, playing it on my xbox 360 at the time. → Talos guide you, now go re-experience this old gem of a game. kaithemad. The following are instructions for a clean installation of Oblivion. I am on my first playthrough of oblivion and am using this vanilla plus modlist which included Maskar's Oblivion Overhaul or some other mod in the list is making the game hell. I'm attempting to install Maskar's Oblivion Overhaul on steam. It is is for new and less new Oblivion players, who want to start modding. Version 1. Log In / Sign Up; Advertise on Reddit; Shop Collectible Avatars;Oscuro's mod is pretty popular in Oblivion modding, thanks to its age and its scope. 1-I think this very subjective. #8067076 is also a reply to the same post. pdf) or read online for free. And it can't be memory because it happened just a few minutes after loading the game once. Page 1 of 3 - Supreme Magicka - Maskars Oblivion Overhaul Compatability Patch - posted in File topics: Supreme Magicka - Maskars Oblivion Overhaul Compatability Patch This is a patch for Supreme Magicka for Maskars Oblivion Overhaul, fixing the issue described in the readme for MOO. MOO test. I have MOO, Vanilla Combat Enhanced and Ultimate Leveling and some enemies are almost impossible. Get Mod Organizer 1 or Legacy, and you can install the mods as they come, no order caring needed. Ah, ok my bad. Endorsements. This will be the singular page for bugs i find or potential enhancements for the MOO project. Over 100 npcs added to be hired. Through the Valleys is a graphics mod, much less an overhaul. Just look it up with a google serach such as "oblivion ooo" for exampel. MOO Themed Loading Screens. Q&A. ini files. MOO's Dire Wolf has been colored black with red eyes (inspired by the Dire Wolf color scheme from Coop's MOO and Vanilla Wolf Remesh by Wolflady500. MOBS patch for Maskar's Oblivion Overhaul: MOFAM - An Advanced Guide and Modlist for Oblivion: MOO - katkat's TW 3 Wolves Patch: Without this, you won't. MOO has cooler monsters, though I would recommend you get MOO + WAC as that mod adds awesome monsters, read the sticky command on the MOO page about comparability. 190KB. Oblivion Mod Talk; Community Activity; Home ; Nexus Mods Game Forums ; Game-specific Forums ; O ; OblivionThe Bashed Patch you can generate in Wrye Bash has optional tweaks that allow you to wear unlimited amulets and/or rings. in the popup press "Add archive", navigate to your download folder and select one of the packaged files you just downloaded. Maskar’s Oblivion Overhaul is a free mod that changes many aspects of the game. Credit goes to Maskar for making this wonderful overhaul. Description. This is a modlist and tutorial with installation order and instructions to make your game look better with great performance. This is most likely my last update to WAC - Integration as I am moving on to making my own WAC derivative that is both immersive and rebalanced, and including a lot more content from WAC. 5 comments. ago What does MMM add that MOO. They are always wearing Legion Armor and utilize both Silver Longswords and Silver Claymores. Google Moo oblivionSkill Diary Redone. That's sorta the bullshit they pull together and why you are at least going to want to set MOO to normal difficulty within it's ini. Also, how do I know that Ascension is working correctly, there's no popup message. bsa, Oblivion-Misc. However, Nexus Mod Manager and Mod Organizer can also process that info. If you want a backpack right now, you can use the console to give yourself one. set MOO. MOO, Oblivion Uncut, Dark Brotherhood Chronicles*, Settlements of Cyrodiil Resource Pack, White Rose Farm, Silverfish Falls, Wickmere Farm, Clearwater Farms, Oranstand Township, Talos Bridge Gatehouse, MTC Expanded Villages Updated, Region Revive-Lake Rumare Update, Plus the assortment of patches that these mods require to. I orginally had OOO and MMM active at the same time, but only thing i can figure is i screwed up during the installation process, even had them bashed together. Question about Maskar’s Overhaul and Skill Requirements. MOO will adjust itself to work with OOO and other mods. 66) and Balanced Magic, all by the OOO Extended author, hopefully expecting it to be more coherent. But man does the game become so much fun with it ,from. Oblvion is. I know you can install both, but i have a really old laptop and little mod. set MOO. See the requirements tab for the full list of supported mods. Maskar's Oblivion Overhaul. 8 and Unnecessary Violence III - Critical Messsomewhere?. Get manual-install downloads for the FULL version mod here (1. It fixes all the things you say you're looking to fix. Simple mod, that has buy-able safe containers to use in your home/camp. It does so without modifying the executable files on disk, so there are no. They are both overhauls and while normally you can’t use two overhauls together without Wrye Bash, these two can be installed just. We would like to show you a description here but the site won’t allow us. More posts you may like. Maskar's Oblivion Overhaul looks interesting, and apparantly can sit comfortably on top of OOO. A mod like that unlevels the world, i. It's used in a similar way as the weapons ini file. . ENV. WickedWenchOfTheWest. Ours is to smile at your passing, friend 🦎Hi guys, figured to come back to playing this gem after many years. Also, be sure to install the stability files mentioned in Frosty's Gameplay Overhaul Guide located on the Oblivion Nexus. Both mods have an option to change the color of Light spells, one should be disabled. Also, always use Wyre Bash. 0. MOO and Unlevelled loot. You recommend disabling MOO's damage multipliers, weapon damage and creature damage tweaks, so I should add this: set MOO. Details. Though i dont get all the " MOO makes oblivion insanely hard" and what not going about it . I am currently testing out Oblivion Rebirth+, which was an automated collected I installed via Vortex and it’s not going too well - lots of shadow and lighting issues, and a lot of trouble with Oblivion Reloaded/ini management. At approximately 550 mods we will also be using a multitude of tools, similarly to my MOFAM guide for Fallout 4, Lexy's gui. That creates problems when removing it changing those mods. I should've modded Oblivion and done a let's play a long time ago, but I kept putting it. 2 or greater. eden1020313 years ago#1. press the file tab, choose "download manually" on all top three main files. +"Supreme Magicka update" and "Midas Magic" but you must use CS or disable MOO summons (read MOO readme. Use this file if you are rebuilding a bashed patch with the Unofficial Oblivion Patch installed. A mod list request for Oblivion in 2023. So no LoD, no gown of power, no kelum mer dwemer etc. All I did was edit the . NPCs will still grunt when they're at low health, which is a good indication to press the attack. MOO is 100% compatible with them. r/oblivion A chip A close button. And even those can often be uninstalled mid-playthrough - they just require specific steps (which will be listed in the readme). Copy files to (install folder)\Oblivion\Data\. This will replace the original base game and Shivering Isles loading screens with upscaled 4k versions!English and Español version. Years in the making: MOFAM - MasterLix's Overhaul For Advanced Modding. FCOM directly alter the data and put everything in the soup, so the game need to handle hundreds of creatures, items and such. ENB Installation: 1. Creatures. How well does this mod play with MOO and Curse of Hircine Resurrected? Because I have all these mods installed. OOO + MOO. 30. Suriranyar- • 2 yr. Have used the mods for a good few years and only once had a problem where. You can play FCOM in countless combinations as only OOO and MMM are required as the base. esp from the "OOO Extended (No Swords)" folder. * Alchemical Sorters (store and sort your alchemical items)Now you can either install with Wrye or OMM, since I dont use Wrye's installer unzip the largets Oscuro's zip, it should give you a . In the process of making Oblivion, some content fell through the cracks; some was cut, some was abandoned, and some is simply inaccessible. bsa to your Oblivion/Data directory (or simply click Install on both the BSA and ESM/ESP packages in the Installers Tab). Manual download; Preview file contents. MOO Themed Loading Screens; Vanilla Style Loading Screens Addon for DarkUI Recommended I recommend also installing my other mod, Upscaled Vanilla Loading Screens plus Shivering Isles. 3 or lower) This mod adds a new ini option to Oscuro's_Oblivion_Overhaul. So it's been about 5 years now since I last played Oblvion and I just got the sudden urge to play it again. Oblivion has too many 'overhauls' which add a ton of mediocre enemies and armour sets while breaking what little balance Vanilla had. exe is located). Manual Installation: Also, all overhauls are pretty much compatible with MOO, and if you don't like features of MOO just turn them off. Using global damage increase feature from MOO may sometimes disrupt Lifeward effect. 5 in MOO. Unique DLs - Total DLs - Version. Gladly, famous Harvest Flora mod fixes that problem fantastically. ini. set MOO. 4) now had its own solution to this: v1. Edit: fixed some wording MOBS patch for Maskar's Oblivion Overhaul: MOFAM - An Advanced Guide and Modlist for Oblivion: MOO - katkat's TW 3 Wolves Patch: Without this, you won't see the wolves. Oscuro 's Overhauls damn near everything in a very heavy-handed way (not necessarily a bad thing, Oblivion needed a lot of help IMO) and adds tons of new content. Running/restarting MO2 should automatically add the executable for OBMM, but if it doesn't then manually add. ini_dungeon_light to 30; (was 2) So, by default light in dungeons is set darker ("2"), changing it to "20" would give you the light setting vanilla Oblivion (without MOO installed) would have. Treasure maps show the locations of hidden chests. Unfortunatly i have to set them to set MOO. WAC Integration. I modded Oblivion using Maskar's Oblivion Overhaul. Introduction. totalnerbzord. HOW TO INSTALL MMM 3. 3. 0, I have plans to update this again, as I assume there will be new mechanics to talk about. MOO's Common Wolf has been colored brown. My personal reccomendations are MOO and Attribute Progression Redesign. If you've made OTHER modifications to your MOO inis, you would need to merge. It will ask about pretty much the same settings as his OMOD install script, as well as a few additional ones I felt were fitting. MOO - Potential Immersion Enhancement: MOO usually is added last in the order of mod managers (LOOT preferred by me), my additions must be added after MOO. Changes a bunch of stuff and adds new content as well. Hello! I'm gaining my strength to give Oblivion another go this year and I wanted to inquire about a good mod list to repair some glairing issues (graphics for me, tbh). -> Makes ALL dungeons in the game darker. Been enjoying Maskar's Oblivion Overhaul for a while now, alongside his Ultimate Levelling mod, great things both, since it improves the game while keeping it relatively vanilla and stable. It also includes Exnem's EyeCandy Body textures. Edit: make sure to rebuild the bashed patch if you didn't. When you're at the right spot, start hitting the ground with a pickaxe to dig up the treasure. Hrmn's Oblivion Script Optimization - Keeps your scripts from being stupidly long and slowing the game. Thing is i've never done a bashed patch, so i got wrye bash, followed the STEP recomandations. My Mage go with this. esp". Unofficial Oblivion Patch/UOP, Unofficial Shivering Isles Patch/USIP, and Unofficial Oblivion DLC Patches/UODLCP - Manual for all; remember to do it through WB, see Step 3 - Delete the patch . おすすめModとよく使われるツール. From the Polish TV series to Witcher 2 Assassins of Kings, this homage incorporates all the Witcher visuals into one mod using original meshes and hand painted textures. I like the cut of the author's jib. Oblivion, as it was meant to be! Levelled lists are in-game, most encounters are dynamic etc. Start Oblivion Launcher, click 'Data Files', place a checkmark beside the . 4K textures for all wolves (optional 2K coming!) with said texture options. It preserves the vanilla aesthetic, but enhances many textures and visuals, adds better lighting, and other non-invasive graphical updates. I always leave the difficulty slider alone. File size. Better Dungeons is compatible with FCOM and most other mods, as long as they don't make major changes to the caves. Uninstall. Modding Oblivion again (it's been a couple of years and I have a problem) and I'm just going to use this thread as a spot to throw out some thoughts about various mods for anyone interested in doing the same. After 2 years, I decided to play Oblivion once more, now with Maskar's Overhaul and Ascension. My advice is to start with Elsweyr the Deserts of Anequina, which is the only one that's somewhat decent, and on the Nexus search "Elsweyr" to find lots of supporting mods for it. 8 comments Best Add a Comment Ackraviell • 3 yr. ini_skillgain to 6. This was designed with Sinkpoint's 1st person hand to hand animations in mind - this mod is much, much funner when used in combination with these animations!Page 1 of 2 - Oblivion Mod Manager install problem - posted in Oblivion Mod Troubleshooting: Hi guys Im new here and I have this problem with Oblivion Mod Manager. Doing a Paladin build, got Chillrend early, and I had decided my character would use it as a backup weapon. ini, set the following: bGrassPointLighting=1. ini_levelscaling_npc_overridden to 2 (this way OOO will be managing vanilla NPC's levels; optional, as you can configure most of them. The biggest is with summoning, particularly in regards to MOO. Hey guys. Start Oblivion Launcher, click Data Files, uncheck the . Oblivion has hundreds of excellent mods, this is not the perfect modlist for the. All designs are based from Oblivion and most is underground. I have it along with, Oblivion Mod Manager, OBSE, and darnified ui. The first one at Kvatch is impossible to do below level 10 and with some good enchanted gear. I play a game with a lot of mods and those are mostly my regular pictures I take while playing. MOO Meaning Abbreviations. -> Run Oblivion. MO2 behaves weird with oblivion. What a great game. Detect Life and Night-Eye Shader - Oblivion's vanilla night-eye removes information about where the shadows and light are, and also the. their game or complete their list with some nice mods. Oblivion's world is big enough that I haven't noticed any difference. LOOT will automatically do this for you, as well as give you guides for tags in using wrye bash, among other useful tid-bits. Tag this mod. 5. Oblivion ; Mods ; Patches ; MOO - Potential Immersion Enhancement; MOO - Potential Immersion Enhancement.